![]() ![]() It's fairly linear, but has branching paths set up within the stages (like Castlevania III). The game plays mostly like normal Castlevania games. ![]() Though not exactly up to par with the SNES quality, there is solid amount of work and detail put into the backgrounds, so although there are less colors on the screen than in the other Castlevania games, the detail more than makes up for it. Rondo features colorful graphics, giving a delightful luster to Castlevania's first outing on a disc-based format. All of this leads to a seemingly standard Castlevania romp with one big twist: to get the best ending, Richter has to save all the hostages before defeating Dracula. Many questions plague young Richter's mind, but as a Belmont, it is in his blood to go forth to the castle. Dracula isn't supposed to have risen yet (Shaft used a Black Mass Ritual to bring the dark Count back), but the Castle has appeared on a faraway hill. The story for this game is pretty unique: Richter Belmont, heir to the clan, finds out that his fiancee (along with a number of villagers) has been kidnapped by Dracula's minions - all under the direction of the dark sorcerer Shaft. As a result, finding an emulated-port for the game was impossible for the longest time, which only fueled fan-desires to own a copy of the original Japanese release. ![]() Originally released for the PC Engine (the Japanese version of NEC's TurboGrafx-16) CD-ROM. Once, like Castlevania for the Sharp X68000, Rondo was a Japan-exclusive game (although it has since come out as a PlayStation Portable remake, as well as a semi-altered release on the Wii Virtural Console). Anglicised, the title (as accepted among Western fans) is Castlevania: Rondo of Blood, in part due to the multiple meanings of the word "Rondo", so that word is accepted as is. Released under the title of Akumajo Dorakyura X: Chi no Rondo, that roughly translates to "Demon Castle Dracula X: Circle/Reincarnation of Blood". Editor's Note: This game was a Japanese exclusive. ![]()
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